Healing

Healers perform diagnostic spells to figure out what's wrong with someone. These spells are glossed, but they serve an analogous function to a visual and touch examination by a Muggle doctor.

Healing serious physical injuries is a matter of ritual-type magic, which is to say specifics hung on a framework and details specific to the injuries. For instance, a broken bone always has the same kind of framework, but the specifics of the spell depend on the type, severity, and location of the fracture.

Tissue (not organ) damage is the simplest to heal, with joints harder and broken bones between. Delicate work such as keeping the complex function of a hand or an organ is still harder. The harder something is to heal, the more it tires the Healer out,and the longer it takes to do the healing--plus tiring out the patient, who is paying some energy cost to reknit things. Some of this cost can be paid in potions or such if they are available.

Mindhealing works in a way analagous to physical healing, but with spells that touch the mind. Legilimency is an important diagnostic tool for Mindhealing, which is a major reason that it's such a rare specialty.